This is Not Happening discussion (2024)

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    dugman Member Posts: 9,714

    October 2022 in Feedback and Suggestions

    Continuing a series of threads of the least picked perks according to Nightlight, next up is the generic survivor perk This is Not Happening (0.62%)

    This is Not Happening - Great Skill Check success zones when repairing and healing get10/20/30%bigger when you are injured.

    Just for reference, hitting a Great Skill Check shaves off more or less 1 second worth of time on both gen repairs and healing checks (it's +1% out of 90 seconds on gens and +5% out of 16 seconds on heals). You'll get about 7-8 skill checks over 90 seconds while repairing a generator without tools, for example, so if you happen to hit every single Great check you've saved about 7-8 seconds (or more if you also are using something like Hyperfocus).

    Also, for context, here's a side by side of the skill checks with and without the perk. The first pic is without the perk, the second is 30% larger.

    There's a couple of issues here.

    • As you can see in that picture above, "30% bigger" means the zone is just a couple of pixels larger. It's barely noticeable. Honestly if you can consistently hit the check in the bottom picture you can probably hit the check in the top picture just about as often.
    • The perk only works when you're injured. So there's a decent chance it's doing nothing at all half the match assuming you try to stay healthy.

    So I'm not at all surprised this perk is seeing very little use. Even with Hyperfocus seeing some modest use right now it doesn't even show up as a popular perk in combination with Hyperfocus on Nightlight either. Its effect is just way too marginal.

    There are a few ways I can think of off-hand to possibly buff this one up to help it gain a little more traction

    • Remove the condition that you have to be injured for it to work. At least then you're getting to try and squeeze value out of it the whole match.
    • Increase that 30% size improvement to something more substantial. Heck, you could probably go as high as maybe even 100% here without breaking it (hard to say what the actual number should be without actually seeing it in action but 30% is almost certainly too low.)

    2

    • not_requested49 Member Posts: 1,979

      October 2022

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      https://forum.deadbydaylight.com/en/discussion/351559/this-is-not-happening-discussion

      Should be at least 50% imo

      3

    • JustAnotherNewbie Member Posts: 1,941

      October 2022

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      They could also rework it? Even after your proposed changes it sounds a bit weak and like it's more geared towards beginners, but then the question becomes is it a good perk for beginners to use or will it make it necessary as they go forward and they're essentially left only with 3 perks if using this perk becomes a bad habit?

      It could use a secondary effect.

    • Gandor Member Posts: 4,239

      October 2022

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      https://forum.deadbydaylight.com/en/discussion/comment/3237025#Comment_3237025

      Idk. His suggestion could be enough. For medkits every great saves you 1 charge. If you take max-heals medkit and don't hit any greats, you are 4 charges away from 4 heals. With this new version of the perk you would semi-reliably get 4 heals out of best medkit + some extra gen speed.

      I think these buffs would be enough. Especially considering hyperfocus does exist

      1

    • Devil_hit11 Member Posts: 6,816

      October 2022 edited October 2022

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      https://forum.deadbydaylight.com/en/discussion/351559/this-is-not-happening-discussion

      you certainly choose a taboo perk to create discussion on. gen speed perks are as taboo as exposed add-on for killer.

      keeping short and sweet. the perk is not used because it is not slot efficient. It is not worth perk slot. It is meant to be gen-rush perk which is why it has injured condition but the benefits of hitting 5-6 great skill-checks on a generator is around 5-6%. By default, it is not worth using. Its seen as training wheel perk because basic skill-check are possible without the perk. It has synergy with hyperfocus but according to your stats website, Stake out is used more because stake out has raw benefit where as this perk lacks perceived raw benefit.

      i think the stake out 1% bonus should be moved to TIH from stake out.

      Post edited by Devil_hit11 on

      1

    • K139K05 Member Posts: 217

      October 2022 edited October 2022

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      It should work for both good and great skill checks as well as increasing the skill check trigger odds by 5% when injured and repairing/healing.

      Wouldn't be op, but a bit more useful for No Mither builds (and Autodidact+ Solidarity builds).

      2

    This is Not Happening discussion (2024)

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